![]() The game starts pretty slow, but by the time I had crossed the 8-hour mark or so, a new twist emerged, one which instantly grabbed my attention and wouldn’t let me leave my comfortable bed for entire nights. Fan-favourites like Sylens, Varl and Erend get more to do here, and the new characters that get introduced are so fantastic that I feel the writing team over at Guerrilla deserves more recognition. Like the first game, you’ll meet new faces, face new machines, make new friends and enemies, all the while traversing the conflicting political and ritual ideologies of the many different tribes that inhabit our far future. For Horizon, Guerrilla has crafted a world so rich with new cultures that it’s hard to unpack it in one single paragraph. That’s what you’ll find on the back of the box, or something similar (I’ll order a physical steelbook when they’re back in stock), but that’s barely scratching the surface. Thankfully, Forbidden West starts off with a neat recap video the first time you boot it, and even in the game’s early hours, you’re given plenty of blatant exposition from characters to get you up to speed.įollowing the apparent defeat of HADES, a malevolent AI that sprung off from the much larger but defunct system GAIA, Aloy must travel uncharted territories to find and restore the latter in hopes of saving Earth from its doom. While I remember the plot beats well, the different tribes and Aloy’s allies are lost on me. It has been five years since the first game, Horizon: Zero Dawn, was released so I can forgive anyone (including myself) for forgetting any of the core narrative elements in that game, including many of its secondary characters. Forbidden West’s Story Is Way More Sci-Fi, and I Like It
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